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	<title>Arcangel| Cory &#8211; artcritical</title>
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		<title>Function Follows Formula: Cory Arcangel at the Whitney</title>
		<link>https://artcritical.com/2011/09/02/cory-arcangel/</link>
					<comments>https://artcritical.com/2011/09/02/cory-arcangel/#respond</comments>
		
		<dc:creator><![CDATA[Maddie Phinney]]></dc:creator>
		<pubDate>Sat, 03 Sep 2011 00:01:28 +0000</pubDate>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Arcangel| Cory]]></category>
		<category><![CDATA[Whitney Museum]]></category>
		<guid isPermaLink="false">https://artcritical.com/?p=18432</guid>

					<description><![CDATA[<p>Equal parts hacker and historiographer, his central theme is built-in obsolescence</p>
<p>The post <a rel="nofollow" href="https://artcritical.com/2011/09/02/cory-arcangel/">Function Follows Formula: Cory Arcangel at the Whitney</a> appeared first on <a rel="nofollow" href="https://artcritical.com">artcritical</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em>Cory Arcangel’s</em> <em>Pro Tools</em> at the Whitney Museum</p>
<p>May 26th to September 11th, 2011<br />
945 Madison Avenue at 75th Street<br />
New York City, 212 570 3600</p>
<figure id="attachment_18434" aria-describedby="caption-attachment-18434" style="width: 550px" class="wp-caption alignnone"><a href="https://artcritical.com/wp-content/uploads/2011/09/arcangel.jpg"><img loading="lazy" class="size-full wp-image-18434 " title="Cory Arcangel, Various Self Playing Bowling Games (aka Beat the Champ), 2011 (installation view, Whitney Museum of American Art, New York). Hacked video game controllers, game consoles, cartridges, discs, and video, dimensions variable. Collection of the artist; Team Gallery, New York; Lisson Gallery, London; and Galerie Thaddaeus Ropac, Salzburg and Paris. Photograph by Sheldan C. Collins" src="https://artcritical.com/wp-content/uploads/2011/09/arcangel.jpg" alt="Cory Arcangel, Various Self Playing Bowling Games (aka Beat the Champ), 2011 (installation view, Whitney Museum of American Art, New York). Hacked video game controllers, game consoles, cartridges, discs, and video, dimensions variable. Collection of the artist; Team Gallery, New York; Lisson Gallery, London; and Galerie Thaddaeus Ropac, Salzburg and Paris. Photograph by Sheldan C. Collins" width="550" height="352" srcset="https://artcritical.com/app/uploads/2011/09/arcangel.jpg 550w, https://artcritical.com/app/uploads/2011/09/arcangel-300x192.jpg 300w" sizes="(max-width: 550px) 100vw, 550px" /></a><figcaption id="caption-attachment-18434" class="wp-caption-text">Cory Arcangel, Various Self Playing Bowling Games (aka Beat the Champ), 2011 (installation view, Whitney Museum of American Art, New York). Hacked video game controllers, game consoles, cartridges, discs, and video, dimensions variable. Collection of the artist; Team Gallery, New York; Lisson Gallery, London; and Galerie Thaddaeus Ropac, Salzburg and Paris. Photograph by Sheldan C. Collins</figcaption></figure>
<p>Nearly all the 37 works featured in Cory Arcangel’s <em>Pro Tools</em> were realized over the past six months.  The artist’s speed of production mirrors his interest in the rate at which new technologies reach obsolescence, a theme central to his practice.  Equal parts hacker and historiographer, Arcangel’s meditations on authenticity, access, and authorship speak to his politics of open source culture: the exhibition “catalogue” is a downloadable PDF and the artist encourages the viewer to reproduce his works at home.  He approaches his subjects—outdated game consoles, robotic pen-plotters—with an honest, fragile fascination in their inner workings.  Arcangel’s production, meanwhile, recalls the creative process instilled over the course of an MFA: his relatively narrow thematic seems to have been realized in iteration after iteration to the point of exhaustion.  Though accomplished, the resulting show walks a line between comprehensive and redundant.</p>
<p>For his work <em>Volume Management</em>, Arcangel converts an entire gallery into an electronic warehouse, complete with tacky wall-to-wall carpeting and a tower of packaged flat screen TVs.  At one time the pinnacle of electronic advancement, each muted television box is reduced to an infinitely reproducible commodity.  In a reference to Duchamp’s readymades, Arcangel questions the function of the galley space, interpreting the museum as its own brand of showroom.  While the unopened televisions will depreciate over time as their technology approaches obsolescence, Archangel’s art installation will see a continuous increase in value, assuming the artist becomes more marketable by means of his Whitney Museum solo-show.  The tension between these two value systems is revisited in Arcangel’s highly produced <em>Photoshop CS </em>prints, each created with one mouse-click in the software’s gradient tool.  Referencing midcentury color field painting, which sought to minimize the visibility of the artist’s hand, Arcangel supplies the exact coordinates of his mouse, encouraging reproducibility and abdicating authorship.  The images are elegantly printed and quite striking in person, but the appearance of twelve of these works throughout the show quickly became monotonous and speaks to the show’s overall repetitiveness.</p>
<figure id="attachment_18435" aria-describedby="caption-attachment-18435" style="width: 253px" class="wp-caption alignleft"><a href="https://artcritical.com/wp-content/uploads/2011/09/arc-sein.jpg"><img loading="lazy" class="size-full wp-image-18435 " title="Cory Arcangel, There’s Always One At Every Party, 2010 (installation view, Whitney Museum of American Art, New York). Video, color, sound; 9:13 minutes. Collection of the artist; Team Gallery, New York; Galerie Thaddaeus Ropac, Salzburg and Paris. Photograph by Sheldan C. Collins  " src="https://artcritical.com/wp-content/uploads/2011/09/arc-sein.jpg" alt="Cory Arcangel, There’s Always One At Every Party, 2010 (installation view, Whitney Museum of American Art, New York). Video, color, sound; 9:13 minutes. Collection of the artist; Team Gallery, New York; Galerie Thaddaeus Ropac, Salzburg and Paris. Photograph by Sheldan C. Collins  " width="253" height="350" srcset="https://artcritical.com/app/uploads/2011/09/arc-sein.jpg 362w, https://artcritical.com/app/uploads/2011/09/arc-sein-217x300.jpg 217w" sizes="(max-width: 253px) 100vw, 253px" /></a><figcaption id="caption-attachment-18435" class="wp-caption-text">Cory Arcangel, There’s Always One At Every Party, 2010 (installation view, Whitney Museum of American Art, New York). Video, color, sound; 9:13 minutes. Collection of the artist; Team Gallery, New York; Galerie Thaddaeus Ropac, Salzburg and Paris. Photograph by Sheldan C. Collins  </figcaption></figure>
<p>His 2010 installation, <em>There’s Always One at Every Party</em>, consists of a clunky 1990s television set on a black metal frame with casters, the setup reminiscent a high school AV system.. A series of clips from <em>Seinfeld</em>, one of the more ubiquitous relics of  ‘90s pop culture, plays on the screen.  The compilation isolates and weaves together each instance during the show that Kramer’s coffee table book about coffee tables is mentioned.  This supercut reflects the same formal elements as Kramer’s idea: isolating, splicing and remixing to produce a compilation that serves solely to entertain.  Arcangel ingeniously desegregates two disparate media that ostensibly serve the same purpose.  This practice of isolating, splicing and mashing-up is central to the artist’s practice, but this style of art making has become ubiquitous in recent years and appears in so many different iterations throughout the show that it unfortunately loses its punch.  Arcangel once again showcases his signature remixing technique in the exhibition’s most ambitious installation, <em>Various Self-Playing Bowling Games (aka beat the champ)</em>.  Here, the artist creates a virtual bowling alley at the exhibition’s entrance consisting of seven lanes each looping a different bowling simulation.  The furthest left lane features the most antiquated graphics: Atari Bowling from 1977.  Read from left to right, the installation chronicles the technical progression of electronic gaming, ending with a 2001 bowling simulation for XBox. The effect is sensory overload: each game flashes and buzzes at different intervals, the balls never once making contact with the pins.  The result is an endless series of gutterballs.  To create the work, the artist rigged each console with a computer chip that` recorded his actions and repeated them on a loop, a Sisyphean spectacle of failure.  <em>Beat the Champ </em>highlightsthe absurdity of a simulation of the lived experience: the “progress” shown through the increased graphic quality over time is undermined by the virtual players’ inability to move past the first level.</p>
<p>This examination of manufactured renditions of reality emerges again in Arcangel’s masterful work,<em> Paganini’s Caprice no.5.</em> Nicolò Paganini’s virtuouso violin compositionhas been appropriated by countless heavy metal guitarists on YouTube.  In a sort of meta-supercut, Arcangel isolates and splices together individual notes from the different guitar solos to reconstruct the piece in its entirety.  The prospect of personal and artistic expression through technology is of particular interest to Arcangel, who mines the smallest niches of Internet culture for his source material.  <em>Paganini</em> was produced using self-made software, Gould Pro (named for Glenn Gould).  The program was created out of necessity in order to capture and edit content at lightening speeds.  In the exhibition catalogue, curator Christiane Paul affirms that the meticulous work displays mastery on three levels: that of the original composition, the proficiency of the guitarists online and Arcangel’s invention of state-of-the-art software. While Arcangel’s commentary on reproducibility and authorship is inarguably relevant in this cultural moment, these ideas are somehow inextricably linked to 1980s postmodernism.  The show itself is compelling, if not redundant, but the thematic employed by Arcangel comes across as overworked.</p>
<figure id="attachment_18436" aria-describedby="caption-attachment-18436" style="width: 71px" class="wp-caption alignleft"><a href="https://artcritical.com/wp-content/uploads/2011/09/cover-arc.jpg"><img loading="lazy" class="size-thumbnail wp-image-18436 " title="Cory Arcangel, Still from Various Self Playing Bowling Games (aka Beat the Champ), 2011. Hacked video game controllers, game consoles, cartridges, disks, and video, dimensions variable. Collection of the artist; Team Gallery, New York; Lisson Gallery, London; and Galerie Thaddaeus Ropac, Salzburg and Paris. Image courtesy Barbican Art Gallery, London; photograph © Eliot Wyman" src="https://artcritical.com/wp-content/uploads/2011/09/cover-arc-71x71.jpg" alt="Cory Arcangel, Still from Various Self Playing Bowling Games (aka Beat the Champ), 2011. Hacked video game controllers, game consoles, cartridges, disks, and video, dimensions variable. Collection of the artist; Team Gallery, New York; Lisson Gallery, London; and Galerie Thaddaeus Ropac, Salzburg and Paris. Image courtesy Barbican Art Gallery, London; photograph © Eliot Wyman" width="71" height="71" srcset="https://artcritical.com/app/uploads/2011/09/cover-arc-71x71.jpg 71w, https://artcritical.com/app/uploads/2011/09/cover-arc-150x150.jpg 150w" sizes="(max-width: 71px) 100vw, 71px" /></a><figcaption id="caption-attachment-18436" class="wp-caption-text">click to enlarge</figcaption></figure>
<p>The post <a rel="nofollow" href="https://artcritical.com/2011/09/02/cory-arcangel/">Function Follows Formula: Cory Arcangel at the Whitney</a> appeared first on <a rel="nofollow" href="https://artcritical.com">artcritical</a>.</p>
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		<title>November 2006: David Carrier, Martha Schwendener, and Linda Yablonsky with moderator David Cohen</title>
		<link>https://artcritical.com/2006/11/03/review-panel-november-2006/</link>
					<comments>https://artcritical.com/2006/11/03/review-panel-november-2006/#respond</comments>
		
		<dc:creator><![CDATA[THE EDITORS]]></dc:creator>
		<pubDate>Fri, 03 Nov 2006 16:39:25 +0000</pubDate>
				<category><![CDATA[The Review Panel]]></category>
		<category><![CDATA[Arcangel| Cory]]></category>
		<category><![CDATA[Carrier| David]]></category>
		<category><![CDATA[David Zwirner Gallery]]></category>
		<category><![CDATA[James Cohan Gallery]]></category>
		<category><![CDATA[Lever House]]></category>
		<category><![CDATA[Moris| Sarah]]></category>
		<category><![CDATA[Schwendener| Martha]]></category>
		<category><![CDATA[Team Gallery]]></category>
		<category><![CDATA[Tomaselli| Fred]]></category>
		<category><![CDATA[Yablonsky| Linda]]></category>
		<category><![CDATA[Yuskavage| Lisa]]></category>
		<guid isPermaLink="false">https://artcritical.com/?p=8463</guid>

					<description><![CDATA[<p>Fred Tomaselli at James Cohan, Sarah Moris at Lever House, Cory Arcangel at Team, and Lisa Yuskavage at David Zwirner and Zwirner and Wirth</p>
<p>The post <a rel="nofollow" href="https://artcritical.com/2006/11/03/review-panel-november-2006/">November 2006: David Carrier, Martha Schwendener, and Linda Yablonsky with moderator David Cohen</a> appeared first on <a rel="nofollow" href="https://artcritical.com">artcritical</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>November 3, 2006 at the National Academy Museum and School of Fine Arts, New York</strong></p>
<p>[soundcloud url=&#8221;https://api.soundcloud.com/tracks/201581619&#8243; params=&#8221;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&#8221; width=&#8221;100%&#8221; height=&#8221;166&#8243; iframe=&#8221;true&#8221; /]</p>
<p>&nbsp;</p>
<p>David Carrier, Martha Schwendener and Linda Yablonsky joined David Cohen to review Fred Tomaselli at James Cohan, Sarah Moris at Lever House, Cory Arcangel at Team, and Lisa Yuskavage at David Zwirner and Zwirner and Wirth.</p>
<figure id="attachment_8466" aria-describedby="caption-attachment-8466" style="width: 288px" class="wp-caption alignnone"><a href="https://artcritical.com/wp-content/uploads/2010/07/fred-tomaselli.jpg"><img loading="lazy" class="size-full wp-image-8466   " title="Fred Tomaselli Lark, 2006, mixed media, acrylic and resin on wood panel, 18 x 18 inches, Courtesy James Cohan Gallery " src="https://artcritical.com/wp-content/uploads/2010/07/fred-tomaselli.jpg" alt="Fred Tomaselli Lark, 2006, mixed media, acrylic and resin on wood panel, 18 x 18 inches, Courtesy James Cohan Gallery" width="288" height="286" srcset="https://artcritical.com/app/uploads/2010/07/fred-tomaselli.jpg 288w, https://artcritical.com/app/uploads/2010/07/fred-tomaselli-71x71.jpg 71w, https://artcritical.com/app/uploads/2010/07/fred-tomaselli-275x273.jpg 275w, https://artcritical.com/app/uploads/2010/07/fred-tomaselli-150x150.jpg 150w" sizes="(max-width: 288px) 100vw, 288px" /></a><figcaption id="caption-attachment-8466" class="wp-caption-text">Fred Tomaselli, Lark, 2006, Mixed media, acrylic and resin on wood panel, 18 x 18 inches, Courtesy James Cohan Gallery</figcaption></figure>
<figure id="attachment_9247" aria-describedby="caption-attachment-9247" style="width: 187px" class="wp-caption alignleft"><a href="https://artcritical.com/2006/11/03/review-panel-november-2006/sarah-morris-2/" rel="attachment wp-att-9247"><img loading="lazy" class="size-full wp-image-9247 " title="Sarah Morris, Robert Towne, 2006, project at Lever House, New York, organized by Public Art Fund" src="https://artcritical.com/wp-content/uploads/2006/11/sarah-morris.jpg" alt="Sarah Morris, Robert Towne, 2006, project at Lever House, New York, organized by Public Art Fund" width="187" height="288" /></a><figcaption id="caption-attachment-9247" class="wp-caption-text">Sarah Morris, Robert Towne, 2006, Project at Lever House, New York, organized by Public Art Fund</figcaption></figure>
<figure id="attachment_9249" aria-describedby="caption-attachment-9249" style="width: 233px" class="wp-caption alignleft"><a href="https://artcritical.com/2006/11/03/review-panel-november-2006/lisa-yuskavage-2/" rel="attachment wp-att-9249"><img loading="lazy" class="size-full wp-image-9249 " title="Lisa Yuskavage, Still Life II, 2005, oil on linen, 20 x 16-1/2 inches, Courtesy David Zwirner Gallery" src="https://artcritical.com/wp-content/uploads/2006/11/lisa-yuskavage.jpg" alt="Lisa Yuskavage, Still Life II, 2005, oil on linen, 20 x 16-1/2 inches, Courtesy David Zwirner Gallery" width="233" height="288" /></a><figcaption id="caption-attachment-9249" class="wp-caption-text">Lisa Yuskavage, Still Life II, 2005, Oil on linen, 20 x 16-1/2 inches, Courtesy David Zwirner Gallery</figcaption></figure>
<figure id="attachment_9250" aria-describedby="caption-attachment-9250" style="width: 360px" class="wp-caption alignleft"><a href="https://artcritical.com/2006/11/03/review-panel-november-2006/cory-arcangel-2/" rel="attachment wp-att-9250"><img loading="lazy" class="size-full wp-image-9250" title="Installation shot, Cory Arcangel, Sweet 16, DVD, Courtesy Team Gallery, New York" src="https://artcritical.com/wp-content/uploads/2006/11/cory-arcangel.jpg" alt="Installation shot, Cory Arcangel, Sweet 16, DVD, Courtesy Team Gallery, New York" width="360" height="240" srcset="https://artcritical.com/app/uploads/2006/11/cory-arcangel.jpg 360w, https://artcritical.com/app/uploads/2006/11/cory-arcangel-300x200.jpg 300w" sizes="(max-width: 360px) 100vw, 360px" /></a><figcaption id="caption-attachment-9250" class="wp-caption-text">Installation shot, Cory Arcangel, Sweet 16, DVD, Courtesy Team Gallery, New York</figcaption></figure>
<p>The post <a rel="nofollow" href="https://artcritical.com/2006/11/03/review-panel-november-2006/">November 2006: David Carrier, Martha Schwendener, and Linda Yablonsky with moderator David Cohen</a> appeared first on <a rel="nofollow" href="https://artcritical.com">artcritical</a>.</p>
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		<title>Rhizome Artbase 101</title>
		<link>https://artcritical.com/2005/08/01/rhizome-artbase-101/</link>
					<comments>https://artcritical.com/2005/08/01/rhizome-artbase-101/#respond</comments>
		
		<dc:creator><![CDATA[Amber Ladd]]></dc:creator>
		<pubDate>Mon, 01 Aug 2005 14:11:31 +0000</pubDate>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Arcangel| Cory]]></category>
		<category><![CDATA[Baldwin| Lew]]></category>
		<category><![CDATA[Cornell| Lauren]]></category>
		<category><![CDATA[Greene| Rachel]]></category>
		<category><![CDATA[New Museum]]></category>
		<category><![CDATA[Shulgin| Alexi]]></category>
		<guid isPermaLink="false">http://testingartcritical.com/?p=1475</guid>

					<description><![CDATA[<p>Internet exhibition supported by the New Museum of Contemporary Art June 23 &#8211; September 10 Why is it so difficult for internet art to become part of the mainstream, when the internet itself is so ubiquitous? Maybe it&#8217;s the ubiquity that’s the problem. In her book Internet Art (Thames and Hudson, 2004), Rachel Greene hypothesizes that &#8230; <a href="https://artcritical.com/2005/08/01/rhizome-artbase-101/">Continued</a></p>
<p>The post <a rel="nofollow" href="https://artcritical.com/2005/08/01/rhizome-artbase-101/">Rhizome Artbase 101</a> appeared first on <a rel="nofollow" href="https://artcritical.com">artcritical</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Internet exhibition supported by the New Museum of Contemporary Art</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">June 23 &#8211; September 10</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Why is it so difficult for internet art to become part of the mainstream, when the internet itself is so ubiquitous? Maybe it&#8217;s the ubiquity that’s the problem. In her book <em>Internet Art</em> (Thames and Hudson, 2004), Rachel Greene hypothesizes that net art is difficult to see as Art because the tools used to make it – websites, email, games, blogs, etc. – are so omnipresent: we can’t perceive them outside their pragmatic context. We spend so much time in front of computers that we look to more traditional forms of art making as a break from the everyday. Additionally, she says, “Artists who make internet art are sometimes self-identified as programmers. This means they can’t be ‘real’ artists.” After all, how can code be identified as art?</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Other hurdles that net art must overcome are commercialism and the ephemeral nature of internet art. Commercialism surrounding the internet is a turn off to purists who firmly believe in the separation of art and commerce (ironic considering that nofirm market for internet art exists.) Email forwards, downloads and hits are the indices that determine internet art’s success &#8211; not exhibitions, reviews, or auction records (although this is changing.). These abstract measurements of success and the fact that net artists do not produce any tangible objects for buyers to obtain, isolate the audience for and makers of net art.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">It is important to remember that the internet functions as a public space for the display of art, unlike privately owned galleries or museums, which only display art hat has been absorbed into the official history of art. Net art rarely appears in galleries or museums. Net art explores many of the same themes explored by artists using traditional media, while relying on the internet’s media specificity for emphasis. Net artists explore the technological, economic, and social implications of the internet, which is a form of organization and consciousness on a global scale. Singular exhibitions or performances in a museum or gallery cannot do this.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Net artists are influenced by art historical figures and movements. Obvious nfluences are Duchamp and the Dadaists – particularly their ability to turn art away from pictorial representation – and conceptual art, with its emphasis on audience interaction, event-based works, and use of text and networks. These are by no means the only influences. Depending on the work, one finds varied source material, some of it pre and some of it post-Modern.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">For people who are unfamiliar with (or wary of) net art, or for enthusiasts who want to take a trip down memory lane, Rhizome.org has organized an historical survey of Net Art. Rhizome.org, one of the premier internet art organizations, was founded in 1996 as an on-line forum for artists working with new media across the globe. The exhibition allows visitors to investigate a large and varied sampling of internet works from its online archive, known as the ArtBase. Curated by Greene, former executive director of Rhizome and the current one, Lauren Cornell, the exhibition is presented at the Rhizome.org website (), and at the New Museum of Contemporary Art in Chelsea. Comprised of forty selections from the ArtBase, the exhibition includes influential pieces by early net artists as well as contemporary pieces from today’s innovators.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Works are grouped under ten themes – Dirt Style, Net Cinema, Games, E-commerce, Data Visualization and Databases, Online Celebrity, Public Space, Software, Cyberfeminism and Early Net.Art. An exhibition with this many themes and works makes assimilation difficult and exhaustive. But that’s the beauty of an online exhibition &#8211; viewers can revisit the art at their leisure and as often as they likeat no cost and without getting on the subway.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Internet art has its origins in late-1990s Europe and Russia. As Greene notes, “The internet in these locales was emblematic of the increased access to information in these regions and the opening of international borders.” The Early Net.Art section of the exhibition highlights some of the artists working during this period, who provided the context for the internet art practices we see today.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Alexei Shulgin’s <em>Desktop Is</em>, 1997 began as a homework assignment given by fellow net artist and teacher Natalie Bookchin to her students at the  University of California at San Diego.  At Shulgin’s prodding, Bookchin agreed to allow artists to complete the assignment as well. Shulgin was able to turn the assignment into a group project that utilized the computer desktop as a platform for collaborative, yet highly individual, artistic production. Shulgin invited different artists (via email and web postings) to experiment and create a work using the desktop as their canvas. The piece includes Shulgin’s own poetic musings on the desktop such as, “desktop is the face of your computer; desktop is your everyday torture and joy; desktop is your own little masterpiece,” as well as links to the desktop portraits created by each artist. These works are evidence of the possibilities of artistic collaboration in a community connected via the web. Each one is a work within a work, generates dialogues that are both personal and cross-cultural.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Dirt Style refers to works that use outdated technologies (read: old as dirt) to either resist the concept of technological progress, to spark nostalgia, or to reinvent outmoded processes by using them in new ways. In <em>GOODWORLD</em>, 2002 Lew Baldwin asks users to enter the name of a website into his interface, which then turns the images and text on that site into a simplified, abstract work of art.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">This transformation of websites can be compared to the wrappings of Christo, whereby familiar structures are wrapped in bright packaging, masking their actual purpose or importance and forcing people to look at them differently. The more links and pictures a site has, the more radical the transformation becomes. Enter www.cnn.com, and the CNN logo becomes a phantom of itself in a block of yellow and magenta. Subordinate headers become blinking boxes in shades of gray or primary colors, while all the surrounding links are translated into the word “Good” and text is turned into a robotic “*____*” happy face. The site becomes a barrage of blinking, nervous energy, a sort of Stepford version of the Daily News, as if it is trying to force a good vibe on you. The fact that users can easily pull up the real site in a new browser and do a side-by-side comparison with Baldwin’s minimalist interpretation emphasizes the advances in web page design and technology. At the same time, it makes obvious the mainstream media’s attempt to play down the fact that most news is really bad news. One can even explore this theme on a global scale by entering another nation’s CNN equivalent to determine if the effect is the same.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;"><em>Data Diaries</em></span><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">, 2003, by the American artist Cory Arcangle, is included in the Net Cinema grouping. In this work, Arcangle explores the theme of memory; not his own memory, mind you, but his computer’s. Data not readily used on a computer (the leftovers) is sent to the hard drive via a core dump (trash dump). In <em>Data Diaries</em>, Arcangle has fooled the computer into reading all of this leftover data as a video file and effectively turns the data into home movies of the old files. Streams of pixelized squares run in seemingly randomized patterns across the screen while a screeching handshake – the noise that occurs when modems connect – serves as a soundtrack.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">The effect of watching these “movies” is cathartic. The streaming imagery sparks nostalgia for the early days of computers and video games when everything existed in squares of color and moved in jerks and spits. It mesmerizes and sucks the viewer in &#8211; much in the same way that web surfing does. This art work has a hypnotic effect on the viewer, suggests a layering of consciousnesses – the computer’s, the artist’s and the viewers. The data is stored in the computer’s memory, but it’s the artist’s use of the computer that has built up that memory. Considering these things, the viewer becomes acutely aware of his own computer, his own memory, and then his own consciousness. What at first appears to be a robotic, cool technological interpretation of human phenomena brings into sharp focus the fact that computers influence all levels of our consciousness.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">Motomichi Nakamura’s visually stunning and psychologically disturbing pieces are worth spending time with, as are the exploits of the brokerage corporation ®Tmark, whose antics have drawn attention to activism via the internet by addressing capitalist ideologies through a subversion of the very rights and tools that corporations use to protect their own intellectual property.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">While valuable in the context of this exhibition, some works demand more time than even the most patient web devotee has to spare (<em>Every Icon</em>, <em>Fenlandia</em>, <em>1 year performance video</em>), though they do make their point that time is still an ongoing theme for artists in general. Other works emphasize the net’s propensity for documentary and cinema (<em>Bindi Girl, Super Smile</em>), but they would work just as well in a gallery or museum, while other works, particularly <em>Flesh&amp;Blood</em>, by the Dutch artist Mouchette, in which the artist invites the viewer to lick the screen to determine if they are real and to tell the artist what they taste like<em>,</em> is ridiculous.</span></p>
<p><span style="font-family: Arial, Helvetica, sans-serif; font-size: small;">In these works, the technological and social implications of the internet are put to effective use and showcase the internet’s relevance as an artistic medium. What the exhibition points out is that at this point historically the web should be as familiar to viewers as traditional modes of visual art are. Once this point is grasped, it is not so difficult to perceive internet and new media works as Art. While accessibility to subject matter may be challenging at times (this is true of any new art), accessibility to the art itself is not.</span></p>
<p>The post <a rel="nofollow" href="https://artcritical.com/2005/08/01/rhizome-artbase-101/">Rhizome Artbase 101</a> appeared first on <a rel="nofollow" href="https://artcritical.com">artcritical</a>.</p>
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